Design is a Game  1 :: 2 :: 3
Umeå - Sonderborg, 2006 :: previous project :: next project

Iterations :: Trust :: Objectives

One of the main lessons from the project was to prototype and its importance. We
had several gaming sessions and the action of putting the game in test and collect
feedback was very valuable to its development. The final gaming session involved
guests from both schools and local industries and their feedback was very positive,
mentioning that as they switched roles with other players in every round, they could
fill in their shoes and get the experience of having the difficulties that annoyed them
before. :: previous project :: next project